The best 24 Computer Graphics books

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1
Computer Graphics Books: Design for How People Learn by Julie Dirksen

Design for How People Learn

Julie Dirksen
4.5 (147 ratings)
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What's Design for How People Learn about?

Design for How People Learn (2015) is a practical guide for teachers, workshop leaders, and managers who want to create lessons that engage and inspire. It covers the science of how we learn and then shares the design principles that underpin successful lessons – no matter what’s being taught.

Who should read Design for How People Learn?

  • Teachers who want students to genuinely connect with their material
  • Managers who want to help their team members skill up
  • HR professionals who want to prioritize employee development

2
Computer Graphics Books: Laws of UX by Jon Yablonski

Laws of UX

Jon Yablonski
Design Principles for Persuasive and Ethical Products
4.6 (52 ratings)
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What's Laws of UX about?

Laws of UX (2020) is a handy guidebook for anyone interested in user experience, or UX – especially as it applies to web or app design. It lays out some of the fundamental rules that inform superior product design and shows how these rules are tied to human psychology. 

Who should read Laws of UX?

  • Web designers and developers
  • People curious about technology and human behavior
  • Anyone who’d like to create a better website

3
Computer Graphics Books: 300 Email Marketing Tips by Meera Kothand

What's 300 Email Marketing Tips about?

300 Email Marketing Tips by Meera Kothand offers practical and actionable advice to help you build and grow your email list. From crafting compelling subject lines to optimizing your email content, this book provides valuable insights and strategies to enhance your email marketing efforts. Whether you're a beginner or an experienced marketer, you'll find useful tips to improve your email campaigns and achieve better results.

Who should read 300 Email Marketing Tips?

  • Entrepreneurs and small business owners looking to improve their email marketing strategy

  • Marketing professionals seeking practical tips and tactics to enhance their email campaigns

  • Individuals who want to build and nurture a loyal and engaged email list


What's Adobe Illustrator CC Classroom in a Book about?

Adobe Illustrator CC Classroom in a Book by Brian Wood is a comprehensive guide to learning Adobe Illustrator CC. It provides step-by-step tutorials and hands-on projects to help you master the essential tools and techniques of this powerful vector graphics software. Whether you're a beginner or an experienced user, this book will help you create stunning illustrations and designs with confidence.

Who should read Adobe Illustrator CC Classroom in a Book?

  • Graphic designers who want to master Adobe Illustrator CC

  • Artists looking to create digital illustrations and artwork

  • Marketing professionals who need to design visual content for their campaigns


5
Computer Graphics Books: CG 101 by Terrence Masson

CG 101

Terrence Masson

What's CG 101 about?

CG 101 by Terrence Masson is a comprehensive guide to the world of computer graphics. It covers everything from the history and basic principles of CG to the latest technologies and industry trends. Whether you're a beginner or a seasoned professional, this book is packed with valuable insights and practical tips to help you navigate the exciting and ever-evolving field of computer graphics.

Who should read CG 101?

  • Aspiring 3D artists and animators looking to break into the industry

  • Students studying computer graphics or animation

  • Professionals in the entertainment and gaming industries seeking to expand their knowledge


6
Computer Graphics Books: Computational Geometry in C by Joseph O'Rourke

What's Computational Geometry in C about?

Computational Geometry in C by Joseph O'Rourke offers a comprehensive guide to solving geometric problems using the C programming language. The book covers algorithms and data structures for geometric objects, as well as practical implementation techniques. With clear explanations and code examples, it is a valuable resource for anyone interested in computational geometry.

Who should read Computational Geometry in C?

  • Students and professionals in computer science, mathematics, and engineering

  • Programmers and developers interested in computational geometry

  • Individuals looking to deepen their understanding of algorithms and data structures


7
Computer Graphics Books: Dark Pools by Scott Patterson

Dark Pools

Scott Patterson

What's Dark Pools about?

Dark Pools by Scott Patterson delves into the world of high-frequency trading and the rise of secretive trading platforms known as dark pools. It uncovers the hidden networks and algorithms that have transformed the stock market, shedding light on the potential risks and consequences for individual investors and the financial system as a whole.

Who should read Dark Pools?

  • Investors and traders looking to understand the impact of high-frequency trading on financial markets

  • Individuals interested in the hidden world of dark pools and how they affect stock prices

  • Anyone curious about the technological arms race in the world of finance and its potential consequences


8
Computer Graphics Books: Escaping the Build Trap by Melissa Perri

What's Escaping the Build Trap about?

Escaping the Build Trap by Melissa Perri delves into the common pitfall of organizations becoming stuck in a cycle of building features without a clear understanding of their impact. Perri offers practical advice on how companies can shift their focus from output to outcome, and create a product strategy that aligns with customer needs and business goals. This book is a must-read for anyone involved in product development and management.

Who should read Escaping the Build Trap?

  • Product managers and leaders who want to shift their organization from a feature-focused to an outcome-focused approach

  • Entrepreneurs and startup founders looking to build successful and sustainable products

  • Teams and individuals who want to understand the principles and practices of modern product management


What's Foundations of Game Engine Development, Volume 1 about?

Foundations of Game Engine Development, Volume 1 by Eric Lengyel provides a comprehensive guide to the fundamental principles and techniques behind building a game engine from scratch. It covers topics such as mathematics, physics, rendering, and more, making it an essential resource for anyone interested in game development or computer graphics.

Who should read Foundations of Game Engine Development, Volume 1?

  • Game developers and programmers looking to deepen their understanding of game engine development

  • Computer graphics enthusiasts interested in the mathematical foundations of rendering and simulation

  • Students or educators in the field of computer science and game design


10
Computer Graphics Books: Graphics Gems by Andrew S. Glassner

Graphics Gems

Andrew S. Glassner

What's Graphics Gems about?

Graphics Gems is a collection of practical tips and techniques for graphics programmers. Edited by Andrew S. Glassner, this book brings together contributions from leading experts in the field, covering topics such as 2D and 3D graphics, rendering, image processing, and more. It's a valuable resource for anyone interested in computer graphics and visualization.

Who should read Graphics Gems?

  • Computer graphics programmers looking for practical tips and techniques

  • Students and professionals in the field of computer graphics

  • Individuals interested in learning about advanced graphics algorithms and optimization


What's Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA about?

Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA by Bhaumik Vaidya is a comprehensive guide that teaches you how to harness the power of GPUs to accelerate computer vision tasks. With practical examples and step-by-step instructions, this book will help you understand the fundamentals of GPU programming and how to integrate CUDA with OpenCV to build high-performance computer vision applications.

Who should read Hands-On GPU-Accelerated Computer Vision with OpenCV and CUDA?

  • Computer vision developers and engineers looking to leverage the power of GPUs for image processing

  • Professionals interested in accelerating their OpenCV-based applications using CUDA

  • Students and researchers in the field of computer vision and deep learning


What's Introduction to 3D Game Programming with Directx 11 about?

Introduction to 3D Game Programming with Directx 11 by Frank Luna is a comprehensive guide that teaches the fundamental concepts and techniques of 3D game programming using Directx 11. It covers topics such as 3D math, rendering, input, sound, and shaders, providing clear explanations and practical examples. Whether you're a beginner or an experienced programmer, this book will help you understand the intricacies of game development in a DirectX 11 environment.

Who should read Introduction to 3D Game Programming with Directx 11?

  • Aspiring game developers looking to learn the fundamentals of 3D game programming

  • Computer science students or professionals interested in graphics programming and game engine development

  • Individuals with a basic understanding of C++ and mathematics who want to delve into the world of DirectX 11


What's La Ciencia de la Oración about?

La Ciencia de la Oración es un libro escrito por Yiye Ávila que explora el poder y la importancia de la oración en la vida del creyente. A través de enseñanzas bíblicas y testimonios personales, el autor nos guía hacia una comprensión más profunda de cómo la oración puede transformar nuestras vidas y el mundo que nos rodea. Este libro desafía y motiva a los lectores a cultivar una vida de oración constante y efectiva.

Who should read La Ciencia de la Oración?

  • Individuals seeking to deepen their understanding and practice of prayer

  • People looking for guidance on how to overcome spiritual battles through prayer

  • Readers interested in the intersection of science and spirituality


14
Computer Graphics Books: Learning Processing by Daniel Shiffman

Learning Processing

Daniel Shiffman

What's Learning Processing about?

Learning Processing by Daniel Shiffman is a comprehensive introduction to the world of creative coding. Through clear explanations and interactive examples, the book teaches the fundamentals of programming using the Processing language. Readers will learn how to create visual and interactive art, animations, and games, making it an essential resource for artists, designers, and anyone interested in exploring the intersection of code and creativity.

Who should read Learning Processing?

  • Individuals with a curiosity for creative coding and visual arts

  • Artists, designers, and students looking to expand their skills in digital media

  • Programmers interested in exploring the intersection of code and visual expression


What's Mathematics for 3D Game Programming and Computer Graphics about?

Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel provides a comprehensive introduction to the mathematical concepts and techniques essential for creating realistic 3D graphics in games and simulations. From geometry and linear algebra to transformations and shaders, this book equips readers with the knowledge and skills needed to understand and implement the math behind stunning visual effects.

Who should read Mathematics for 3D Game Programming and Computer Graphics?

  • Developers and programmers looking to enhance their skills in 3D game programming and computer graphics

  • Students studying computer science, mathematics, or game development

  • Professionals in the gaming industry seeking to deepen their understanding of the mathematical principles behind game development


16
Computer Graphics Books: MRI in Practice by Catherine Westbrook

MRI in Practice

Catherine Westbrook

What's MRI in Practice about?

MRI in Practice by Catherine Westbrook provides a comprehensive and practical guide to magnetic resonance imaging (MRI). It covers the fundamental principles, image acquisition techniques, and clinical applications of MRI in a clear and accessible manner. Whether you're a student, technologist, or radiologist, this book is an essential resource for understanding and mastering MRI.

Who should read MRI in Practice?

  • Medical professionals seeking a comprehensive understanding of MRI technology and its applications

  • Students studying radiology, medical imaging, or diagnostic medical sonography

  • Radiologic technologists looking to enhance their skills and knowledge in MRI


What's Plan Graphics for the Landscape Designer about?

Plan Graphics for the Landscape Designer by Tony Bertauski is a comprehensive guide to creating effective and professional landscape design plans. It covers everything from basic drafting techniques to advanced rendering methods, providing practical tips and examples along the way. Whether you're a beginner or an experienced designer, this book will help you improve your graphic skills and bring your design ideas to life.

Who should read Plan Graphics for the Landscape Designer?

  • Aspiring landscape designers looking to improve their graphic communication skills

  • Professional landscape architects seeking to enhance their plan presentation techniques

  • Students studying landscape architecture or design


18
Computer Graphics Books: Skulls & Anatomy by Kale James

Skulls & Anatomy

Kale James

What's Skulls & Anatomy about?

Skulls & Anatomy by Kale James is a comprehensive guide to understanding the intricate details of the human body. Through detailed illustrations and in-depth explanations, the book delves into the anatomy of the skull and its significance in medical science, art, and culture. It offers a unique perspective on the subject, making it a valuable resource for students, artists, and anyone with an interest in the human body.

Who should read Skulls & Anatomy?

  • Artists and illustrators looking to improve their understanding of human anatomy

  • Tattoo artists seeking inspiration for skull and bone designs

  • Medical students or professionals interested in visual references for anatomy studies


19
Computer Graphics Books: Stop Staring by Jason Osipa

Stop Staring

Jason Osipa

What's Stop Staring about?

Stop Staring by Jason Osipa is a comprehensive guide to creating lifelike facial animations for 3D characters. It covers the principles of facial anatomy, expressions, and emotions, providing practical tips and techniques for animators. Whether you're a beginner or an experienced professional, this book will help you bring your characters to life on screen.

Who should read Stop Staring?

  • Aspiring 3D animators and character modelers looking to improve their skills

  • Professional animators seeking to enhance their understanding of facial expressions and emotions

  • Students and educators in the field of animation and computer graphics


20
Computer Graphics Books: The Blog Startup by Meera Kothand

The Blog Startup

Meera Kothand

What's The Blog Startup about?

The Blog Startup by Meera Kothand is a comprehensive guide for anyone looking to start a successful blog. From defining your niche and creating compelling content to building an email list and monetizing your blog, this book provides practical tips and strategies to help you launch and grow your blog. Whether you're a beginner or an experienced blogger, this book is a valuable resource for taking your blog to the next level.

Who should read The Blog Startup?

  • Aspiring bloggers who want to start a successful blog from scratch

  • Entrepreneurs looking to build an online presence and grow their business through blogging

  • Individuals who want to monetize their passion and expertise by creating a profitable blog


21
Computer Graphics Books: The Pixar Touch by David A. Price

The Pixar Touch

David A. Price

What's The Pixar Touch about?

The Pixar Touch by David A. Price delves into the fascinating history of Pixar Animation Studios. It takes readers behind the scenes of beloved films like Toy Story and Finding Nemo, revealing the innovative technology and creative genius that revolutionized the world of animation. From humble beginnings to becoming a powerhouse in the entertainment industry, this book offers a captivating look at the people and stories behind Pixar's success.

Who should read The Pixar Touch?

  • Anyone interested in the history and behind-the-scenes stories of Pixar Animation Studios

  • Aspiring filmmakers and animators looking for insights and inspiration from successful industry professionals

  • Business enthusiasts who want to learn about the challenges and triumphs of building a creative powerhouse like Pixar


22
Computer Graphics Books: Thinking With Type by Ellen Lupton

Thinking With Type

Ellen Lupton

What's Thinking With Type about?

Thinking With Type by Ellen Lupton is a comprehensive guide that explores the principles of typography and how it influences the way we read and interpret written language. From the history of type to practical tips for effective design, this book offers valuable insights for designers, students, and anyone interested in the art of typography.

Who should read Thinking With Type?

  • Graphic designers and visual communicators looking to improve their typography skills

  • Students studying design, typography, or visual communication

  • Professionals in marketing, advertising, or publishing who want to better understand the impact of typography on their work


23

What's This Is Service Design Doing about?

This Is Service Design Doing by Marc Stickdorn is a practical guide that demonstrates how to apply service design principles in real-life scenarios. Filled with case studies, tools, and methods, the book provides a comprehensive framework for creating and improving services. It is a valuable resource for anyone looking to enhance customer experiences and drive innovation in their organization.

Who should read This Is Service Design Doing?

  • Professionals in the service industry looking to improve customer experience

  • Entrepreneurs and business owners seeking innovative ways to differentiate their offerings

  • Managers and team leaders aiming to foster a culture of service design within their organizations


24
Computer Graphics Books: User Friendly by Cliff Kuang, Robert Fabricant

User Friendly

Cliff Kuang, Robert Fabricant

What's User Friendly about?

User Friendly by Cliff Kuang and Robert Fabricant explores the fascinating history and impact of user-centered design on our everyday lives. Through captivating stories and insightful analysis, the book reveals how the quest for simplicity and ease of use has shaped the digital world, and offers valuable lessons for creating products and experiences that truly resonate with people.

Who should read User Friendly?

  • Anyone interested in the history and impact of user experience design

  • Designers and product developers looking to improve user interactions

  • Business professionals seeking to understand the importance of user-friendly design in today's market


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Computer Graphics Books
 FAQs 

What's the best Computer Graphics book to read?

While choosing just one book about a topic is always tough, many people regard Design for How People Learn as the ultimate read on Computer Graphics.

What are the Top 10 Computer Graphics books?

Blinkist curators have picked the following:
  • Design for How People Learn by Julie Dirksen
  • Laws of UX by Jon Yablonski
  • 300 Email Marketing Tips by Meera Kothand
  • Adobe Illustrator CC Classroom in a Book by Brian Wood
  • CG 101 by Terrence Masson
  • Computational Geometry in C by Joseph O'Rourke
  • Dark Pools by Scott Patterson
  • Escaping the Build Trap by Melissa Perri
  • Foundations of Game Engine Development, Volume 1 by Eric Lengyel
  • Graphics Gems by Andrew S. Glassner

Who are the top Computer Graphics book authors?

When it comes to Computer Graphics, these are the authors who stand out as some of the most influential:
  • Julie Dirksen
  • Jon Yablonski
  • Meera Kothand
  • Brian Wood
  • Terrence Masson